= position vector of B minus that of A; a unit vector is
a/∣a∣
Start
Adding vectors and the triangle lawAdd and subtract component by component; around a closed figure the vectors add to 0; scalar multiples are parallelLocked
Collinear and coplanar vectorsThree points are collinear when AB=kAC; a vector is a linear combination xa+yb+zc of three non-coplanar onesLocked
Section formulaInternal division in m:n:m+nmb+na; external: m−nmb−na; midpoint and centroid as special casesLocked
Dot product0 / 3
Dot product and the angle between vectorsa⋅b=∣a∣∣b∣cosθ=a1b1+a2b2+a3b3; zero means perpendicularLocked
Projection of a vectorThe scalar projection of a on b
Direction cosines and direction ratiosl=cosα,m=cosβ,n=cosγ
Cross product0 / 2
Cross producta×b is the determinant with rows i^j^k^,a,b; it is perpendicular to both, and b×a=−a×bLocked
Areas and unit normals from the cross product∣a×b∣=∣a∣∣b∣sinθ
Triple products0 / 4
Scalar triple product[abc]=a⋅(b×c), the 3 by 3 determinant of the components; cyclic swaps keep it, one swap negates itLocked
Volume and coplanarity∣[abc]∣
Vector triple producta×(b×c)=(a⋅c)b−(a⋅b)c,
Identities with triple productsExpand brackets in [], drop terms with a repeated vector: [a+bb+cc+a]=2[abc]
is
∣b∣a⋅b;
the vector projection multiplies it by
b^
Locked
with
l2+m2+n2=1;
ratios
a:b:c
scale to cosines by
a2+b2+c21
Locked
is the parallelogram's area; half of it for a triangle;
±∣a×b∣a×b
are the unit normals
Locked
is the parallelepiped's volume, one sixth of it the tetrahedron's; it is